Monday, March 2, 2020

Addiction Has Three Types: To Pleasure, Flow, or Meaning

Positive psychology research models happiness as reducing to three components: pleasure (chocolate, sunsets and orgasm), flow (losing yourself in an activity; "action meditation") and meaning - feelings of value and connection and identity within a community. My fellow Americans and I have a tendency to reduce the pursuit of happiness to the pursuit of pleasure. Pleasure is important, but it's not the whole game, and modern consumer society may have specialized in that component and lost the other two.

We commonly think of addiction as a problem of pleasure and pain: pleasure when you consume the addictive substance (or perform the addictive activity), and suffering when you do not, after you're hooked. It's not hard to see how it's not just meth, but sex or food, that could be the subject of addictive behavior. Humans have continued to get better at creating goods and services that cause repetitive behavior in their targets - think brand loyalty, processed drugs (think coca leaves to cocaine; increasing the sugar in everything.) We have probably become better at identifying avoiding these addictive goods and services. Still, I'd bet good money that over time, they're becoming more addictive faster than we're getting better at resisting them.

Through the lens of positive psychology, this starts to look too narrow. It's not just the pleasure component of happiness that has been exploited. Addiction to flow and meaning exist too.

Probably the best example of addiction to flow is video games. They are designed for this purpose, and there is evidence that they are damaging the productivity of young people, particularly young males.

Then there is community addiction. The most harmless form is what Facebook exploits to get you to keep checking whether your friends have liked your post. The more concerning form is that of religious cults, or small ingroup-vs-outgroup communities (often based on unearned, non-opt-outable qualities like race or religion.) This is actually the one that has the most potential for harm. Postwar Japan and late 60s America both featured a shock to the automatic meaning-generating aspect of national community. This is happening in a second wave in the West. It pains me as a staunch atheist to say this, but it's becoming clearer that the disappearance of religion as a community-builder has not been a boon for everyone. If you're also an atheist and that sentence made you squirm, then here's a thought: a substantial part, maybe even the majority, of young American males who support Donald Trump are not religious.

I have enough confidence that these three types are legitimate subtypes that I think it would be appropriate to have them DSM as specifiers. Indeed, the discussion over video game addiction has been ongoing for some time.

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